Monday 9 July 2012

Goodbye.



Well here it is my final edited video for my FMP
Remember to go onto YouTube to watch the HD version. 

Saturday 7 July 2012

Evaluation

For this project the personal learning outcomes i had set myself were; to continue developing and improving my strengths as a 2D animator and also hopefully improve on my weaker aspects like lip syncing, so that i could produce a completed and professional piece of work.
So continuing on and using my strengths that i used in my specialist study 1, i will hope to develop them more and also improve on other areas revolved around the same practice.
Looking back at this project now there will always be things that you would changed some being bigger then others. Things that i greatly need to improve on is time management, i found myself short on time again on yet another project even tho i had personal problems stopping at some point this time it was no excuses that i couldn't get more done overall. I'm happy with certain areas of my piece mainly the first half of it i feel like i did a good job there, but the rest because i didn't complete it had to be pieced together and really lowered the quality of the film as a whole. Overall I'm not happy and feel i let myself down be not putting everything i had into this term, i still have a very long way to go before i even think about being able to up for the industry.

Animation principles uses

2 Anticipation
3 Staging
4 Straight ahead and pose by pose animation
6 Slow in and slow out
7 Arcs
8 Secondary action

Friday 6 July 2012

Project Influences

Influences for y characters, It was my first time watching princess and the frog these year and i always liked the way the character Dr. Facilier
 look and acted in it, i have always had the ideas for the way my character looked all that Dr. Facilier has done is make me believe its ok to have dramatically Skinny people with bigger heads and hands as long as it suits your style .











Link above is to a competition video entry, it was the same mouth's entry that i was going to entry my video in but i didn't finish in time, I'm showing this video here because it was the one that gave me the idea for making that pan across shot in mine.


Below inspiring and helping animation that i referred back to now and again, helping me with lip syncs and body language.

















Tuesday 3 July 2012

Audio Recordings



Audio above is the audio i used off of this website called '11 second club', original plan was to only use this audio because you wasn't aloud to edit  it for the competition which i was going to enter, but because i didn't enter it in the end i decided to at least add something else to it.


So because i wanted to set the theme of my animation in a restaurant i could at least add some extra audio and make it feel think your out in the public. So instead of just being lazy i went out with my camera and recorded my very own sounds. (audio above) this one is the best quality recording i made.

Final edited piece. After playing around with the sounds trying to make them believable i ended up with some like this (audio below), i lowered the sound of the extra recordings so that it didn't drown out the dialog and that it didn't sound like they where standing right in the kitchen. 



Friday 18 May 2012

Scene 4, test 4


Inbetweens added to the female character, now i just need to interact the second character and have him react to the action and make this bit come to life more.

Scene 2, test 3


I keep doing this re uploading the same since but with just take little bit extra, 
just my way of showing my progress i suppose.
Key frames are at the end again and inbetweens are needed.

Wednesday 16 May 2012

Effect of the background




This background is for scene's 2-3 and its going to pan left.

Boxes and arrow shows how exactly the pan is going to take effect, as it pans across the camera well zoom out slightly showing more background. As mentioned before the centre of the image is blown out like a fish eye effect but in reality the rooms wall is going straight down.

Scene 2, test 2


Since the last video update all the key frames to this scene so far and then also added some more to the end of it, I'm happy with the movement of the two characters it flaws quite well but i can't say the same for the lip syncing, even they the movement here seems to be covering up mouth partly from what you can see it's not a fantastic job, i need to put a lot of working into lip syncing it i want to get anywhere in the future.

Tuesday 15 May 2012

Scene 2, test 1


The beginnings of scene two, i say that but they're are some video tests before this one (which are on the CD/DVD) but i have shown this one because I'm trying to get out of this habit of trying to animate anything from the get go, as you can see in this video towards the end its gets roughly drawn and key framed which is a good thing of course but that's what i haven't been doing from the start and what has led up to me not getting the final film finished on time. 
So my future aims are to stop worrying about drawing each frame out and getting to look the best i can but to just plan thing out and start key framing the whole scene out to see if what I'm planning and not to waste time and redo it all ago if i didn't get the movements right.

Monday 14 May 2012

Final scene 1 test fully coloured


Final produced piece for scene 1 fully coloured with background.
As it was said from the start this first scene was meant to be per trade as a first person perspective point from the female characters eyes, i know she doesn't show any of her own movement or eye blinking but i wasn't going for any of that only the view point.
As the male character approaches i have added shadow to him to show that he is in fact moving closer to something and that he is trying to achieve a goal.

Thursday 10 May 2012

Discussing The Backgrounds 2



Phoenix Wright - Ace Attorney Walk-through (Case 3: Part 8)
Time you need to go to to see what I'm on about: 5.57




After talking to Keanu with what i wanted to do with two of the scenes he mentioned this Phoenix Wright game and that it did a similar thing with its background, (above image) it works by tricking the eye with blurred areas and quick pans so it gives you the illusion of a 3 dimensional room and not just a single flat image.
With that said i told him i was going to have the female character walk away in scene 2 and i wanted the camera to pan after her to show you where shes walking off to. So  he believed that giving the middle image this image a kind of fish eye affect with a slight blur would like good (Final outcome bottom image).



























Discussing The Backgrounds




Scene from spider-man 3, Restaurant.

Planning the backgrounds, due to complications I had fell behind on my work and was running short on time, i know we had the choice to ask the L5's to help and people used that to their advantage but i didn't. But know i didn't have an option and need help with coming up with the background design. So i posted in the facebook group if anybody was free to help out and lucky someone was, Keanu Jones.

From the beginning i had always planed for my animation to be set in a restaurant but know i wanted it to be set in a pose looking one too, the first thing that comes to mind was the scene out of spiderman 3 (as shown above) where Peter wanted to purpose to Mary-Jane, set in a nice pose french restaurant.

We both had a talk about it and exchanged quick doodles to get a feel on what the designs should look like, after discussing he went off and draw up the designs.


When he came back he came up with something along the lines of this (image two the right) which was great and would work really well, so what i needed now was different shots and angels of the room for each of my scenes. The below image is a front shot of the counter where the receptionist is or go if i add one in i don't know yet.



 







Wednesday 25 April 2012

Scene 1 Rough


Scene 1 is final all roughed out and i am quite pleased with it and i think the majority of drawings have a constant flaw to them and keep there consistency. Not much that can be improved here really, now it's time to move onto the next scene and stick to my deadline.

Saturday 14 April 2012

Blinking


I know just from this small scene it my look like he's blinking far to much but i kind of like it, gives him more of his own personality, makes him come across more like a timid and shy person which i think goes great and is exactly what i wanted.

Wednesday 11 April 2012

It Begins...



And so it begins the start of my animation, the beginning tests don't seem to be that bad i like it how this bit has turned, hopefully i can keep the consistency and proportions right too.

Tuesday 20 March 2012

More character Designs



Here is another character design but this one i designed from another idea i was going to do, at the time i had changed my idea of my final outcome. My primary out come didn't change i was still going to animate to a selected piece of audio that comes out each month on the website '11secondclub', so all that was different was the month and that a new idea had to be come up with, but my principles stayed the same.

This month's audio (march) after hearing it i did come up with an idea of one man sitting alone in his cell (prisoner) acting out the dialogue from the audio, but the problem i discovered was that the character would be speaking the dialogue to calmly and there wouldn't be much movement throughout the scene and that's why after having some time to think about it i decided to go back to my original idea.


Thursday 15 March 2012

Storyboard Animatic



So here is the first drift of my scene, the images from my storyboard edited and placed together with the audio that I'll be animating to, as shown in this animatic.
Just a drift at the moment will come back to this or redo a better animatic showing a detailed background and move character development.

Primary Research, Animation artbooks 2

More animation art book reference

Avatar: The Last Airbenber art book

Another book i have and have looked at for inspiration and references, here are just afew of many great illustrations from this book.






Avatar: the last air bender art book.




Tuesday 13 March 2012

Practicing Facial Expressions 2 Attempt 2


Continuing with developing this character. I believe I'm beginning to get a feel for this character now and I'm liking the outcomes of my drawings now, still need some practice as you can tell not all of them look exactly the same which isn't good.
I have ticked the ones that i think keep a consistency to them.

Monday 12 March 2012

Practicing Facial Expressions 2





Some more character designs,
Trying to come up with a style that suits my animation and matches the other characters, I found it quite tricky as you can tell from this image above the bodies looked like they were to manly and the head portraits were just wrong. So worked needed to be done so the plan is to practice on drawing the female body and also keep working on the look of this character too.

Sunday 11 March 2012

Practicing Facial Expressions



Here i have started with both some character designs for my animation and some emotional expressions.
 These are just some rough designs on what one of the characters may look like and the style that Ill be using, i am pleased with some of the drawings but practice is still needed and practice I shall do.







Primary Research, Animation artbooks 1

Tangled art book examples.

Practicing face expressions

By looking through this art book is a great way to find excellent examples of good character designs and facial expression, exactly what i am aiming for at this stage of the project. It is good practice to draw as many different character expression as i can because the more i do the better i will become and it is needed for my video because I'll be animated mostly to a dialogue.









Thursday 9 February 2012

Statement of intent for Specialist Study 2


WHAT
I will be producing a short animation based on an 11 second audio recording from a website that conduces competitions each month and awards a winner for the best animation, by doing this it sets me a deadline (for the end of February)and makes me start my final animation early. I won’t be aiming for a final completed film by the end of this month I’ll only be producing the animated side to it for now.

I would like to also set myself a few mini micro projects, meaning I would like to apply for some free-lance jobs just to get myself started out there in the real world but I won’t be applying for anything to big for now because I don’t want it getting in the way of my SS2 project.  

My final outcome will be to project a professional looking and finished piece of work to the best of my ability.

HOW
I will achieve this be setting myself goals at the beginning of each week to keep on top of everything (because it’s something that I have lacked in, in the past).

WHEN
One self given deadline for the 29th February for a completed animated sequence, project deadline 24th June but will be aiming to finish one week early at least. Everything I need to do will be mapped out in the next few days (Time Management).