Phoenix Wright - Ace Attorney Walk-through (Case 3: Part 8)
Time you need to go to to see what I'm on about: 5.57
After talking to Keanu with what i wanted to do with two of the scenes he mentioned this Phoenix Wright game and that it did a similar thing with its background, (above image) it works by tricking the eye with blurred areas and quick pans so it gives you the illusion of a 3 dimensional room and not just a single flat image.
With that said i told him i was going to have the female character walk away in scene 2 and i wanted the camera to pan after her to show you where shes walking off to. So he believed that giving the middle image this image a kind of fish eye affect with a slight blur would like good (Final outcome bottom image).
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